pazoff’s game pits a human-controlled snake against an AI snake in a wrapping arena. Food, shrinking effects, temporary powers, moving obstacles, and a cannon alter the race to a configurable winning score.
Use keyboard arrows or mobile on-screen buttons. Settings adjust AI speed, game speed, obstacle count, and winning score. The rules also describe automatic acceleration as total score rises. AI-versus-AI is a spectator option, not two-human multiplayer.
The documented browser version is publicly available in 2025. Collisions apply score penalties and temporary invincibility rather than automatically ending the run. Screen edges wrap. The creator’s itch page and linked GitHub-hosted rules may describe different revisions, including changed colors and settings interfaces; media remains unqualified.
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Last updated 8 Oct 2026
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